Tuesday, February 1, 2011
Wiz Part 3b - Final Pattern
For the final patter sketch I chose to freehand some adjustments and corrects to what I got from the photo of my mannequin. The final pattern will be a little larger than my 3X6X12 block of basswood, so I may have to glue up some parts of the blank. I'm not sure if the process I used was worth it all, but it was something I had thought about for a while and wanted to try out. There are probably better [easier] ways to get where I ended up, but the process helped me to make certain decisions. Multiple freehand sketches would have gotten me to the same place, I suppose, but I did enjoy being able to change poses with the mannequin until I got a pose I liked. Now it's time to rough out a blank and get started carving.
Monday, January 31, 2011
Wiz Part 3a - Sketching the Pattern
After this sketch sat on my desk for a while, I decided I wanted the right arm bent more and holding something. I also decided to try a female model to get more of a slight build, more appropriate for an elderly Wizard. Here's are the second set of sketches with a different model and new pose. Better, but look at the feet. For a 2D pattern, they need to be flat on the horizontal floor line, but perspective distorts that in the photo. Again, there will be sleeve problems. Also, if I use this side view, there won't be enough material to make the arm look right. The concept is good, and using the model will help as a reference to carve or get some measurements, but not to generate a 2D front/side set of patterns. I'm going to have to draw what I want and make adjustments that I know will give me an accurate pattern for cutting out my blank. I think a footprint and overhead view might help me too.
Since I'm going with a full beard and big mane of hair, and a robe without the big collar, I don't have to make the head separate. But considering the grain direction, I will probably carve the left hand separate and add it to the sleeve since some detail in the fingers is needed to grasp a staff. The same for the right hand, which will likely be holding a globe-like object (a marble or bead).
Wiz Part 2 - Choosing A Robe

Thursday, January 27, 2011
Wiz Part 1 - Character Development

For my wizard carving, I decided to use as my inspiration a wizard from the "Drawing Wizards, Witches and Warlocks" book shown at the right.
As it turns out, Tom Wolfe's book concentrates on just one wizard, so I might use it for some help carving the head and face, but otherwise that book won't help much on this project.
To make a front/side patterns, I dusted off our wooden anatomical model. It took a bit of "playing" with the doll to get is posed the way I want. The I took front/left/right photos and brought those into Photoshop. I want to make sure the scale is the same for all three shots. If I decide to size them down or up, I can apply the same proportion to all three. For Photoshop uses, I'll do this in one file on three layers and using opacity setting, make sure all three angle are the same size. To make sure this will work, make sure the photo resolution is the same for the three photos I took and the new file I will bring them into. I'll use 150 dpi. Next, I label the layers "front", "left" and "right". I decided to make the figure about 9.5" high. You can see in the photo on the left (front, left and right views) he is leaning back a little (about 8 degrees). All I need from this is a good outline of the figure. I will be adding clothes and other physical details drawn by hand, drawn on a printed copies of each pose.
My next step is to get some tracing paper and start on some sketches of the robe. This is going to have a very large, thin collar. I'll have to work out how to do that. I think I might make the head and arms separate pieces, glued up after most of the carving is done. He'll also be holding some kind of wizardly staff in his left hand and I think I'm going to make his beard much longer than the one in the sketch.
Wednesday, January 26, 2011
It's a Wizard, Harry
My daughter asked me what I wanted for Christmas and I told her I wanted some books that might help me learn to draw some aspect of human anatomy. I figure to better carve, I need to better understand and drawing might help with that. Also I want to be able to design my own characters and not be confined to copy work from patterns, not that there's anything wrong with doing that. I think I also mentioned that, at some point, I'd like to try some fantasy characters - gargoyles, wizards, dragons ... that sort of thing. So she got me a great book by artist Chris Hart called "Drawing Wizards, Witches and Warlocks". The book suits my purpose perfectly.I like that the characters are dynamic - not just posing, hands at sides - another issue I want to tackle.
The book has been laying on my desk for a month now and yesterday, I took it out and started browsing through it for ideas. Yesterday, I was in a local bookstore browsing the woodworking books and I found Tom Wolfe's book "Carving Wizards". On sale! I took that as a sign. My next area of endeavor shall be a wizard. I want to use this as a project you can follow along with on this post and not just a before and after photo. I have a few interesting ideas for bring this character to life as a unique piece and using a couple different techniques for developing a form and creating a front/side pattern to work from. This should be interesting.
Monday, January 24, 2011
200% More Fun
For the mast two months I have been spending much of my carving time on Christmas ornaments. Most of them small Santa and Elf carvings. I can honestly say that the notion of carving many similar items makes you a better carver, but that can really only be appreciated when you get away from it for a bit and then come back. I took a little break from carving faces by doing a few birds and some other abstract pieces. This weekend I was looking through some old WCI issues in search of a gnome to carve. Something I had wanted to do for a while, but put off with all the Santa requests. WCI Christmas 1998 (#5) had just what I was looking for. It's the gnome Lyle Kraus did based on Will Huygen's beautifully illustrated book on Gnomes. What made this project much more fun was it's scale. I scanned the plans from the magazine and scaled it up in Photoshop so it's about 10 1/2" tall. That's at least 200% larger than most of the Santa I carved. What a joy to work in the larger scale. All the details I struggled with on the small faces - eyes, ears, fingers... much easier to work on. I can really feel how much I've improved by making multiple and by studying tutorials.
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